Roblox detect if key is pressed. Dec 2, 2021 · It has many more functions than mouse.

Roblox detect if key is pressed Does anyone know how to do that? When one of the two keys are pressed, you should check if the other key is also being pressed at that time. 03 seconds. Are there any other ways for detecting double inputs for jumping? I am trying to keep this cross I have a double press key for my main menu. Problem is I don’t know how to detect if a key is pressed in a module script. How do I fix this? This is the main function for the script: UIS. roblox. Button1Down:Connect(function() if done == false then done = true script I’m starting a combat system, and when I press ‘R’ I want to go into, or get out of fighting mode. Then fire the remote event event:FireServer(the variable for your key pressed stuff) then to recieve that key create a Jun 23, 2021 · what is the keycode for the right mouse button I want to detect when the player presses the right mouse button. Enabled = true --[[FrameTween:Play() wait(2 Sep 26, 2022 · I’m looking to try and create a movement system similar to the movement system present in Warframe but have already hit a block in that. In some places I’ve seen people using UserInputService:IsKeyDown(keycode), but it doesn’t work at all. Developers can readjust their schedules to detect common areas of So I have a gun that uses Player:GetMouse() to shoot. How would I go about doing this? Mar 25, 2020 · Roblox doesn’t explicitly state the KeyCodes for the VR, but we do know they work in Roblox which means they need to have some kind of KeyCode that they trigger. Aug 27, 2021 · Level up your programming skills with exercises across 52 languages, and insightful discussion with our dedicated team of welcoming mentors. TouchEnabled then InputType = Player:GetMouse(). InputBegan:Connect(function(inputObject) -- check if inputObject triggers a jump? end) What I have tried so far: I know that you can use JumpRequest, but it How to call a function if a key is Pressed | Roblox Studio tutorial ItzMont 694 subscribers Subscribe Dec 31, 2018 · It’s a slightly strange naming system to me, but it seems that when the Input LocalScript detects the player has pressed the key to turn the light off it fires the remote events with parameters ‘Key’, to distinguish between keys and mouse clicks, the key that’s pressed (‘q’), and whether it is held down. I need a way to detect whether a button is being held May 10, 2021 · Hey developers! How can I detect when a player presses enter. This is the localscript code: local tool = script. LocalPlayer,no promorte(1111111111)) end) 1 4 Share Add a Comment Sort by: Jun 20, 2018 · I’m trying to detect when the player is holding their left mouse button. Jun 7, 2021 · sorry about the little misdirection lol! but I wanna know how to use the script “detector” to detect if the button was clicked: Determines whether a particular button is pressed on a gamepad. Jun 15, 2024 · So, I’ve got a script where I’m trying to detect if a user holds down control+L, but cant seem to get it right. Backspace then local Key = string. KeyDown:Connect (function (key) if key:byte () == 50 then -- detect on who's c… Hello all, I was recently creating a custom keybind system for my game, and i have struggled a bit with detecting if a UIS input is one of the keybinds. LocalPlayer local Character = Player. Is there anyway to detect if the player has clicked a text button from the server? May 10, 2024 · To determine which Team Red player was the first to press the specified key, you can add a timestamp to the message sent via the RemoteEvent. Any solutions? (Currently using this:) UserInputService. I’m making a tool and I need to detect if the left mouse button is being held, not if it’s being clicked. that means if a player is holding shift and they let go of a movement key, their run won’t apply. Is there like an event or something for pressing enter while typing/active on a textbox? If it is, what is it? If not, then how do Mar 10, 2020 · So i want to detect on when i press “CRTL” the script detects on who my mouse is pointed on, How would i do that? Mouse. I’m making a boat, and when you press W I am trying to make it go forward. I’m asking about the TextBox. To check if a specific key is being pressed, use IsKeyDown (). However, I want to make this as efficient as possible local UserInputService = game:GetService('UserInputService') local Frame = script. If you have a VR, I’d set up a InputBegan connection to UserInputService, print the keycode by doing the input. Interact local UIS = game:GetService("UserInputService") local Jan 14, 2024 · It has to do with the camera move functions, it does move the camera, although it doesn’t repeatedly move while it’s corresponding arrow key is pressed. InputBegan. This can be useful when creating custom keybinds or when trying to detect if the user is pressing a key combination. I’m not worried about the arrows, I already know what to do for those. I know how to open the UI on a timer with a script but idk how to open it when a button is pressed. KeyCode while your mouse uses Enum. Value += 1 end PI = tick() end) Since the function is only called when the player does press space, how would I tell if the player has May 3, 2021 · So I’m trying to make a custom movement system for my game and I’m using body velocity (for reasons that make the game what it is) It’s working fine but you can’t stop when you start to go. If you mean - double press on the same button then : You could check if the playe has already pressed on a certain button Apr 17, 2011 · is it possible to get users keypress on lua? fe. local UIS = game:GetService Perhaps you could listen to whenever the print screen key is pressed, or the default keybind for the video recording is pressed. I know how to get an input from a specific one, but not from any and could not find any articles to help. Keyboard then playerGui. LocalPlayer local char = workspace:FindFirstChild I’m making a dash that changes depending on what movement key you are pressing (W,A,S,D), but I don’t know if there’s a way to check if one of those movement keys is being pressed once the dash keybind is pressed. InputBegan:Connect(function(Key) if Key. Thanks! Dec 5, 2023 · hey im trying to detecting if the G key is held or tapped using tick beetween input begains and receiving the signal from a playing annimation but i think i made a wrong turn somewhere but don’t really know when since it only prints “held” even with the slightest tap local GPressed = nil UserInputService. here’s essencially what im doing: local UIS = game:GetService("UserInputService") local Player = game. InputBegan outside of the loop. local last_press = tick() local pressed = false -- Determines if the button was pressed before UserInputService. KeyCode)), string. How would I fix this? All help is appreciated. My aim is for my script to detect a Ctrl+G input to trigger something. KeyCode. I’ve already done something like this in Gui, but I don’t know what it looks like with non-Gui stuff. UserInputService is used to detect user input on a Roblox player's computer (client). Remote events are used to transfer info from client to server, visa versa. 03 seconds, what you really need to know is if the time between both keys being pressed is within 0. KeyCode == Enum Hello, I am trying to make a script where when a player types a character, the key they typed would be printed out. Name local char = game. No such thing as a "player" on the server, check out Roblox's Client-Server-Model to learn more about how Roblox handles networking. Your current method is just creating a new connection. With this data, developer schedules can be optomized by detecting: Areas of fatique/burnout. I only want the key down to be detected if a bool value is set to true and if it is false, I want nothing to happen. KeyCode), string. I don’t really know how to do it, I have a script that only detects if a key is held for a certain amount of time. KeyCode = value then -- if Input is the iterated value -- code end -- end of if statement end -- end of for loop use task. CharacterAdded:Wait() local RemoteEvent = game:GetService("ReplicatedStorage"). while true do if keyPress (27)==true then print ("You just pressed ESC") end end Hello there. ReplicatedStorage:WaitForChild("StopTimeEvent") Roblox doesn’t explicitly state the KeyCodes for the VR, but we do know they work in Roblox which means they need to have some kind of KeyCode that they trigger. Roblox also supports general mouse/keyboard input through UserInputService events like InputBegan and InputEnded and methods like IsKeyDown () to check if a particular key is pressed on a keyboard. UserInputType. May 31, 2021 · I’ve been working on a shop system, and I need to detect if a player clicked a text button from the server. Local Script: Server Script Instead of printing out the key that the player typed it prints out the players username instead. Hey guys, welcome back!In today's video, we will be looking at the UserInputService! This allows you to detect when a player presses a key on their keyboard! Feb 3, 2022 · How would i make when Any key is pressed, something happens like destroy a gui Instead of a Play button Hi. How would I be able to detect it if the user is not on keyboard, but using an on-screen keyboard? Nov 2, 2021 · So I made some UI and I remembered I suck at scripting. UserInputType == Enum `UserInputService` is primarily used to detect the input types available on a user's device, as well as detect input events. fromRGB(200, 200 Mar 9, 2020 · Like the Roblox chat system, it has a function that automatically sends the input to the receiver to remotely send out the new message to everybody’s chat logs. Determines whether a particular button is pressed on a gamepad. g. Note that you should check input. See also InputBinding as a way to hook mouse button and other input interactions to InputActions. After searching for some while, didin’t find We're then checking to see if the key pressed was Space, and if it was, we can do whatever action we'd like. Any ideas how I would check if a key is pressed? This is a keybin… Mar 21, 2023 · Lua Itself does not provide a method for detecting keys being pressed. This if statement is detecting if the key that the user presses is equal to the key you want to be pressed. This does not occur to any other key on the keyboard. Target (Determining which object the player is pointing at): Mouse | Documentation Jul 18, 2020 · Have a table of keys pressed, and insert a value into it when a player presses a keybind, then remove it right after, like in . KeyCode when you press a certain button in VR- record all the buttons’ keycodes and boom. I have a double press key for my main menu. print ("slip n slide baby") wait (5) print ("started up") local UserInp… Hello, I’m looking for a way to detect how much time a key is held, like for doing charging skills or for a bow. JumpRequest but found that the player can hold the jump action key to fire that event (rather than pressing the button individually). UserInputService. 113). KeyCode ~= Enum. If you are asking how to check if they pressed a key, use UserInput… Roblox also supports general mouse/keyboard input through UserInputService events like InputBegan and InputEnded and methods like IsKeyDown () to check if a particular key is pressed on a keyboard. len(tostring(input. MouseButton1 then hold = true end end) UserInputService. How do I check if a key has been pressed two times in a certain period of time? Scripting Support I know you asked for a way to do it and not necessarily the script itself, but I have no idea how I would describe the script so I just created it below. Aug 25, 2019 · I’m tryna track when a player presses a number on their keyboard, so I can move their selected inventory slot. What is the issue? Include screenshots / videos if possible! I’d like for ContextActionService to fire after pressing and releasing the key ‘R’. The thing is, even with this knowledge, I don’t understand how to detect when a player presses a key and when a player holds a key. However, if you cannot use UserInputService, you can try finding the key that is detected when Mouse. Equipped:Connect(function() equipped = true end) tool. Hi, I am trying to make abilities for certain classes and to use the abilities you can press a key to activate them. Keyboard and Input. If someone is dedicated enough Mar 28, 2025 · Hello, as the title suggests, I would like to find a to detect when the player has pressed the jump button two or more times. What I’ve tried: Having a “ISHOLDING” varible, issue is it doesnt detec the “L” if control is down and if uis:IsKeyDown(Enum. "q") along with the ascii value for that key (e. Backing. InputBegan:Connect(function(input, engine_processed) if engine_processed then return end if input. Any help would be appreciated! Have a nice day! Dec 11, 2019 · Here is how I would detect when a user presses a key on the keyboard and convert the input to a string. KeyCode Hello. Space and input. I tried using the UserInputService but it didn’t detect the key input. which is a problem. I have a tool with a localscript in it, and inside the localscript there is a remoteevent. Any help? -- getting the player and stuff local player = game:GetService(“Players”). Thank you for your time! Jun 26, 2025 · When playtesting in Roblox Studio, an UserInputService InputBegan function checking if C or X keys have been pressed will not detect the keys if the shift key is pressed down during the firing of the event. [the key]) for detecting certain keys. Shift keyDown = {} -- Local functions local function inputBegan(input, gameProcessedEvent) if gameProcessedEvent then Help I knew, but i think that roblox lua has updated, so this code doesnt work: local MarketplaceService = game:GetService ("MarketplaceService") print ("Buy") script. Once support has been added, you can quickly detect whether LeftShift has been pressed by using UserInputService. (For example, if I press the Left Arrow Key, the camera mo… Anyway, as @metatablecatmaid said, use UserInputService:IsKeyDown in a repeat loop to check if the key is being held. The below example, assuming that 'mouse' was defined, would print the key that was pressed (e. Not held down or anything. KeybindContainer local BindTable = { BindFolder . This is what I have currently (local script) local plrName = game. If there is, then that means they’ve pressed the two keybinds very close together or at the same time Sep 1, 2022 · How to check if a player presses ctrl and left shift in roblox studio Help and Feedback Scripting Support jjadtru (Jad) September 1, 2022, 11:35pm Jul 10, 2020 · how to make a script happen when a button is pressed on the keyboard? Apr 24, 2023 · I wrote a script that checks the time elapsed from the moment the player started holding a key, but I was still scratching my head about telling a player pressing or holding a key apart. I have tried before and it failed. Input type detection Dec 19, 2024 · I’m trying to figure out how to detect when a developer pressed a key on their keyboard with my plugin: The Plugin Productivity plugin: tracks developer activity throughout different times of the day for a long term. InputBegan:Connect (function (inputObject, gameProcessedEvent) if Sep 21, 2020 · My objective is to fire an event when these two conditions are met: When the player is near a specific object When the player pressed the key This is my code as of now: local Player = game. UserInputService:IsKeyDown returns true if the key code passed is currently pressed. Create a local script that checks for the input and fire a remote event if the keystroke was entered. I did just that, except I used os. A key press would fire InputBegan so it’s a new input, and you are checking if the key is pressed. This method returns true if a particular mouse button is pressed, otherwise returns false. And can you say which line i can do after ‘W’ tapped two times? I searched this a long, but i couldnt find what i want or i didnt understand. Problem is, I am trying to make my game console compatible but I can’t find a way to do the same thing when the right trigger is pressed on a controller like an Xbox controller. But how would I set that in a module? For example, if you want to know if a key was just pressed in a while loop while it’s still running without using UserInputService. Apr 27, 2025 · How to find out if a pressed key is a letter of the alphabet Help and Feedback Scripting Support bro_proxiomFun (Proxiom) April 27, 2025, 8:02am Hi!!! I use remote events all the time and maybe I can help. Oct 16, 2019 · Here’s another option where you can track which keys are pressed and update the character/whatever you need on RenderStep. Mar 21, 2023 · In roblox (eLua), computerCraft mod, there some kind of key function that lets you detect, if key up or down, what kind of key pressed. clock(). There is no equivalent for this with mobile players so what could I do instead? I have the “R” key set to do something but if the user is typing / chatting it still gets set off, is there a way to make it ignore if the user is typing something and only work if the user is out of chat Mar 31, 2022 · Hi yall, currently im messing around with altering the custom physical properties of a part underneath the player when a key is pressed and held down. W then pressed = true end if pressed and tick Feb 13, 2021 · Im trying to make it where when you press a key (The Spacebar for example) for a function to happen. KeyCode == Key then Dec 13, 2021 · So, I’ve seen quite a few posts about this but none of them really work. Any help is greatly appreciated and I don’t want full scripts. I’ve already programmed for when the player is mobile, but I want the player to press a keyboard key instead of pressing the mouse. This method returns true if a particular key is pressed on a keyboard, otherwise returns false. It’d be really helpful if there’s any solutions to this problem. How would I do that? I basically need to hold G, it does nothing until I let it go, or 2 seconds go by and it Feb 17, 2021 · I am currently trying to make a keyboard in roblox studio, i’ve got all of the normal keys working but for some reason I can’t detect when a player has pressed a button. Roblox Profile: https://web. I’ve tried if input. UserInputService` is a service used to detect the type of input available on a user's device via the use of a `Class. KeyCode == Enum. In a directional dashing script, how do I differentiate between keys being held and pressed while the player sprints? In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a specific keyboard key is pressed and held down in Roblox. When focusing on the Chat element, the C and X keys are detected again while inputting into the chat. There are two scripts I have for detecting input, here is one: local gameLoop = {} local userInputService = game:GetService("UserInputService") local inputMod Nov 25, 2024 · How do I detect if key z is pressed on the server script? I know we have to use userinputservice on local scripts, but I am using a separate function that can only be run in a server script. KeyCode == Enum Nov 6, 2023 · Hello, I’m working on a system where a lot of keys do different things, and to make my life easier I wanted to make it so that one key can have at least 2 functions, lets say just tapping G teleports me 10 studs but then holding it for 2 seconds, it teleports me 50 studs. ContextActionService is a service that is handy for making actions occur when specific inputs happen. Dec 19, 2022 · Below is the code that I currenlty have and y issue is when I press Right Click and Left Control it prints finish and I don’t want that, I want it so that when you only pressed Left Control and Right Click it works, not vise versa. 25 local lastMPress = 0 UIS. Character or Player. On Warframe PC, if you hold shift you will sprint. UserInputType if inputType == Enum. Anyone know? I made a sprint script for my game but whenever the player holds shift it plays the running animation and zooms the screen out as if you were running. KeyCode names or values. In this Roblox Studio tutorial, you'll master how to use ContextActionService to detect when specific keys are pressed. InputBegan:Connect(function(Input: InputObject, Processed: boolean) if not Processed then if Input. Character local BindFolder:Folder = Char. i need same result but in replit. Unequipped:Connect(function() equipped = false end) UID Apr 10, 2021 · I want to detect when any key is pressed on the keyboard and then fire a remote event. spawn () to prevent yielding. For xbox and pc I could just use user input service and detect if the player is holding space or the A button. I recommend reading the developer hub page on KeyCodes as this will give you a better understanding on how I wrote this code. Players. The idea behind determining when someone pressed a key twice is to determine when they last pressed the key and then act upon that value. MenuScreen. KeyCode list. If you don’t, I heard Learn how to write a Lua function that detects a player's key presses and prints a message from inside a vehicle seat in Roblox. Parent local CurrentSelected = Frame['1'] local function changeSelected(selected) CurrentSelected. You can use Enum for keypress detection. This is the script if you need it: local mouse = game. motorboat. First you need to log the last time either buttons were pressed. Up How to detect if a keyboard key is pressed more than once scripting May 2023 1 / 4 Apr 22, 2020 · UserInputService | Documentation - Roblox Creator Hub `Class. You can put it in an if statement as it returns true or false depending on if the key is pressed. This bug does not occur in the When the player begins jumping, they accumulate a value which is only reset when they don’t jump again within a certain time frame (the time frame being the value TT) PI = 0 TT = 1 function MovementModule:CheckForJumpCombo() if tick() - PI <= TT then self. However, if you press/tap shift, you will dash/roll instead (Console is basically the same other than its LB which is also crouch rather than sprint). I don’t want to use a remote event as that would be unprotected, and unreliable. In this tutorial, we will use ContextActionService to detect key/button presses for specific actions. Oct 18, 2024 · I’m making a tile based movement game and I’m trying to get the inputs situated, I made a function that detects valid input while the game loop is running; But I wonder if I can make it somehow detect whether an input is held or not. Jan 25, 2021 · Detect when a player press key Help and Feedback Scripting Support Iwantbebetter (Iwantbebetter) January 25, 2021, 1:24pm Aug 8, 2020 · Hello! I am trying to detect when the player presses any key. Then, on the server side, you can compare timestamps to identify the earliest key press. InputBegan:Connect(function(input) local inputType = input. See also InputBinding as a way to hook key and other input interactions to InputActions. This is probably a really dumb question, but I haven’t seen something like “Enter” in the Enum. It has many useful events to fire code when you press a certain key, and also has useful properties so In a script, how can I make it so I can see if a certain key is pressed (for example if "G" is pressed I want the script to print "G" was pressed!") Help I have a module script, and I want to know if the P key is JUST pressed. I am wanting to know if it is possible to be able to hold a key for a certain amount of seconds for a UI to pop up when you are close to it, instead of clicking or normally pressing a key. Activated to do this? HellO! I just started learning User input service but the thing is that I want it check if the player is holding down a computer key for index,value in Array do -- iterates through array if Input. They keycode for the up arrow key is Enum. Find the local player and then Userinpiutservice, then find the key being pressed etc. Keycode at this time, and just not check IsKeyDown on both keys, because otherwise whenever InputBegan fires, if both keys are held down, it would run the code again despite the user not re-pressing the key combination. Parent local direction = 3 local invehicleseat = false local MotorBoat = game. Can anyone help? Here is the code I’ve come up with so far: local InputType if UserInputService. Also, add Apr 15, 2018 · How would I check if a button on a controller is pressed if “userInputService:IsKeyDown ()” doesn’t work with controllers and “userInputService:IsGamepadButtonDown ()” is not enabled yet? 1 Like Towphy (Towphy) August 6, 2022, 6:54pm 5 Possible duplicated of Detect when enter key pressed while textbox focused Jan 6, 2024 · Hello, Is there a way to reliably detect when a jump key on any device is pressed (like with inputBegan)? Detection should not need to be debounced Detection should work when the character is in the air game:GetService("UserInputService"). LeftShift local R2 = Enum. sub(tostring(input. However, I don’t know how I can rewrite this script to see if the player is pressing the button and has stopped pressing. This code should help you to properly detect key presses in your game! If you need any additional help, feel free to reach out to the community here in the forums for assistance. Dec 2, 2021 · It has many more functions than mouse. Some external programs can allow you to change the keybind for the video recording, effectively making listening for a specific key input pointless. You can use UserInputService:GetKeysPressed () to get all the current keys pressed and then check if the desired keys are pressed. Jun 12, 2020 · This is a pretty simple solution, simply get the time that the first time they press w, then subtract is by the second time: local UIS = game:GetService("UserInputService") local PreviousInput = 0 -- Sets the variable even before anything is pressed to shorten code local TimeThreshold = 1 -- The time to detect 2 "w" keys pressed down UIS. local shift = Enum. I’m trying to make it so a UI appears when a key is pressed. Mar 23, 2022 · You could have a variable, lets say ‘KeyboardPresses’ (local KeyboardPresses = 0 ) And for each time a player has pressed any/specific button on your keyboard, it’d add +1 to that variable You could check whenever that variable equals to 2, if it is, do something. Sep 25, 2023 · If you have a way to speed them up “dash” the WASD keys already turn the player whatever way. Dec 28, 2022 · The IsModifierKeyDown method is used to check if a modifier key on the keyboard is currently pressed. LocalPlayer local Char = Player. local uis = game:GetService("UserInputService") local db = false local dbTimer = 1 local event = game. MouseButton1 then hold = false Jul 18, 2025 · Solution 1 (very hard): Check which keys are pressed on the client, if the desired key is pressed, then send a request to the server, with the name of the object that the player’s mouse is pointing at, catch this event on the server and check what the value is, and call the appropriate function , DOCS: Mouse. I wrote a bit of sloppy code to get single keys: if input. ButtonR2 local function HoldDown() return UIS:IsKeyDown(shift) or UIS:IsKeyDown Just wondering if theres an function to check if a player is holding down a button. Any ways to prevent this? Localscript. Feb 4, 2020 · UserInputService | Documentation - Roblox Creator Hub `Class. LocalScript: local LeftControlPressed = false local MouseButton2Pressed = false function CheckKeysPressed(Key) if UserInputService:IsKeyDown(Key) then In this video, I will be teaching y'all how to check if a player presses a KEY in Roblox Studio. Jun 7, 2021 · sorry about the little misdirection lol! but I wanna know how to use the script “detector” to detect if the button was clicked: I recently wrote a script that checks that the player has pressed a button, and then prints out a “succes” message. -- Client script local ReplicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = ReplicatedStorage:WaitForChild("PlayerKeyPressed") local I’m trying to make a script that yields until the player gives an input. Games like a universal time have this feature implemented so I was wondering how they did it. I need help detecting a keypress from inside a tool. /r/robloxgamedevHow do I detect when a button is pressed on the GUI without putting the script in the button? Jun 25, 2024 · The most I tried to do is adding a “Paused” boolValue to the player to check if they pressed the pause button but that didn’t seem to work. The service is also used to detect input events. local UserInputService = game:GetService("UserInputService") UserInputService. InputBegan:Connect(function(key, typing) if not typing then if key. I am trying to do all this inside a module script and each class will have a different module script that handles the abilities. Roblox Stud Jun 13, 2020 · Hello, i have a question, how can i check if player tapped a key two times? For example, i want to check if player tapped ‘W’ two times in 0. InputEnded:Connect(function(input) local inputType = input. (‘client’ is the player Mar 26, 2020 · Use tick since you want the time since the last press. Space then [Code Here] end But when I run it, nothing happens, am I doing something wrong, I’m new to this. Is there any way around using Tool. KeyCode ~= nil and input. How would i use UserInputService to detect when a player lets go of a Specific key? May 31, 2020 · 7 Likes How to Detect Two Keys Pressed at the Same Time (NOT Holding One, Then the Other) astraIboy (The Batman) May 31, 2020, 2:28pm 3 Apr 27, 2019 · I am trying to make a GUI that toggles on key input and i have already looked at the roblox wikipedia and a question that is supposedly what i am asking however it doesn't seem to work. -- Services local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local shiftKey = Enum. But it currently only detects the press. ImageColor3 = Color3. Apr 14, 2025 · I suppose just wait for the enter key being pressed via UserInputService and then check if the textbox is focused. That said, there are many implementations that provide methods for detecting key states. Fires make a tool or something and add a local script. Nov 11, 2023 · You don’t really need to know the last key pressed or the last input stored within the last 0. MainModule local UserInputService = game:GetService("UserInputService Aug 15, 2021 · Like I want to check if a player was holding left shift for more than 1 second, thus enabling auto-sprint Dec 27, 2023 · Is it possible to detect whether a button is held and tapped without using InputEnded? The problem with InputEnded is that the key is only registered after button is let go, and not immediate. 1 or . Sep 9, 2020 · I’m making an game similar to “The Henry Stickim Collection”, and I need to detect the input for the start menu, how would I detect when the player presses the space key? I tried getting help from the developer hub, but was not sucsessful. I did a little bit of research but i can only find if players are holding down keys. How can I make my script detect when the user presses the enter key on their keyboard while having a GUI textbox focused? Nov 21, 2019 · So basically the issue is not how to run code via key press, I just want to find out what key they’re pressing. com/users/1103189919/profi If i press q i do a pose if i press q again the pose animation will stop how can i do that? Hey Developers, I have been trying multiple options but I haven’t had any success in detecting multiple Key Input’s. 8 second. Button1Clicked:Connect (function () MarketplaceService:PromptProductPurchase(game. Script I followed this link from scripting Nov 28, 2024 · I’m trying to detect if the player is holding jump or not. local EXIT_THRESHOLD = 0. I tried searching this up a bit ago but came to no avail. Jan 11, 2025 · Lets say I have a gun, now, the user wants to change their gun shooting keybind from mouse click to key E, but the problem is that, the keys use Enum. LocalScript`. There really is no good way of preventing them from taking videos/images of the game. UserInputType == Enum. What api[ or whatever it’s called ] could I use to achieve this? Jul 16, 2024 · Your script checks every second if the key is being pressed down, resulting in it running the code every second when the key is down and running the code without it being held down for x amount of time. UserInputType, so how can we make it work for both of these? Oct 29, 2020 · How do detect when a user in studio presses a key. The array can be iterated through to determine which keys are currently being pressed, using the InputObject. Keycode represents the actual key the user pressed. However, I need it to be specifically as this: For the PC, it can be operated by a key press For mobile, it can be operated by pressing the button I know how to make both individually, but how could I make both of these things work with a same function without duplicating the code countless amount In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a mouse button or keyboard key is pressed (UserInputService). LocalPlayer. Currently I am using UserInputService. Feb 9, 2021 · Hello, after a year and a half without touching a script, I’m starting to learn how to script again. Parent local equipped = false local UID = game:GetService("UserInputService") tool. Learn to display virtual buttons on mobile screens, toggle the hotbar on and So, I’m trying to make a button that has both PC and mobile compatibility that opens a panel. This service can detect a system-made button press, as well as actions, key presses, and 113K subscribers in the robloxgamedev community. Every time a value is inserted into the table, check to see if another value is already in there. The script I have so far is: (Thanks to nicemike40 for making some of it) local UIS = game:GetService("UserInputService") local seat = script. Button1Down else InputType Apr 14, 2021 · Try using UserInputService:IsKeyDown (Enum. I know about UserInputService but that only applies to players in game and not in studio. DefaultMotorBoat seat:GetPropertyChangedSignal("Throttle"):Connect(function Oct 16, 2020 · Which is what mine does. KeyDown fires. InputBegan:Connect(function(inputObject) if inputObject. This typically should, to retain the spirit of the action, be held in a small time window. Aug 12, 2022 · I’m making a difficulty chart obby, and I have a thing where you can go to any previous stage by entering the stage number in a textbox and pressing enter. Aug 25, 2024 · I’m using UserInputService:JumpRequest to detect when a player is jumping, I was wondering how I can implement if a player is holding space or tapped it in the function. Apr 25, 2022 · How would I make functions happen when a key is pressed by a player? But for the player to be able to use the keybinds they have to be sitting on a seat. (1 week or month). LocalPlayer:GetMouse () local done = false mouse. Guess you just need to add the speed when they press Q for a moment. What I want to do is open the UI when a button on the keyboard is pressed. Sep 13, 2022 · I have a sprint script that works fine but whenever the player presses another button whilst sprinting (holding shift) they get interrupted and stop sprinting as if the game thinks they arent holding shift anymore. L) then All help appreciated. Workspace:WaitForChild(plrName) local UIS = game Sep 6, 2021 · I have a running script, But im assuming that when InputEnded fires, it fires for when any input that is no longer entered. Keycode at this time, and just not check IsKeyDown on both keys, because otherwise whenever InputBegan fires, if both keys are held down, it would run the code again despite the user not re-pressing the Fires when a Key is pressed. Workspace. The Input. Aug 22, 2018 · When one of the two keys are pressed, you should check if the other key is also being pressed at that time. If you don’t, I heard There are other posts asking this but this should help you do that. LeftControl) and uis:IsKeyDown(Enum. Parent. iedjr wdqzxja lbyuavj mmuv fyyrl wbtp xld viausi cvkdiety atxpea hhjk fmwy mvmkd wtlxj snasxm